A downloadable game

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A game made as part of classwork at DePaul exploring the logical affordances of design; the goal of the assignment was to mimic the non-logic present in a dream. Shifting scenes with no invisible boundaries, a cohesive but nonsensical narrative, recurring themes and distorted visuals and audio are used to this end.

None of the visual work used in this game is mine; all rights and credit to the original owners. I used cut-up and repasted magazine bits for everything. The audio was made in collaboration with Peter McDonald and other students at DePaul.

MOVE: arrow keys

SPACE: Interact/parse text

ENTER: make decision

BUG: After choosing a sin, please do not press space for a little (3-5 seconds). For some reason the game crashes there if you do and I don't like GMS2 enough to pay for the license and be able to fix it.

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Click download now to get access to the following files:

dreamTime.zip 77 MB

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